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Feb 6th
2013

Witcher 3 Details Revealed In New Trailer

Game Informer Delivers Fresh Info

A new trailer for The Witcher 3: Wild Hunt has revealed fresh details about the game.

Due for release in 2014 on PC and “all high-end platforms available”, the RPG is said to feature “a tired hero who wants to set things right but can’t put down his swords until his conscience allows – if it ever does”.

CD Projekt Red’s new RED Engine 3 technology is reportedly set to deliver an open world 30 times larger than The Witcher 2′s, which is described as larger than Skyrim’s, stretching from “stormy islands to war-torn forests and a sprawling dark fantasy metropolis without a loading screen anywhere to be found”.

Further Witcher 3 details reportedly picked from Game Informer’s new issue by a digital subscriber who posted them on NeoGAF include:

  • World supposedly 20% bigger than Skyrim’s, says development team. [Tentative, obviously]
  • 30-40 minutes to cross world on Horseback
  • New streaming technology (CDRED Engine 3)
  • Geralt’s Memory is restored
  • No chapters/acts
  • Dude is DONE fighting for everyone else
  • Everything from solving MYSTERIES to slaying monsters
  • Coming out on “all top-of-the-line” consoles

Monster hunting:

  • Clues build up information (like a Bestiary perhaps?)
  • Books garner information about monsters
  • Townsfolk provide information
  • Potions and such are important
  • Time of day and other conditions affect where monsters appear, and their abilities

Combat info

  • Critical strikes in areas that matter depending on how much you learn about said monster
  • You can disable a vampires poisoning attack by hitting its venom gland (Vampires are poisonous?) or skewer BOTH ITS HEARTS with a thrust attack (instant kill)
  • Monsters drop loot like unobtainable alchemical and crafting ingredients for unique potion, mutagen and item crafting.
  • Provides income as well

Narrative info

  • Lowest level = free form activities like crafting, monster slaying (seems to be much more extensive this time around) and questing.
  • Next level = Political situation of Nilfgaardian invastion is resolved through a core plotline for each area. These areas? -> Skellige, Novigrad and No Mans Land!
  • Final level = Geralt’s main plot line, his search for his loved ones, and the chase of the Wild Hunt.

Other info:

  • Enemy AI completely rebuilt, scripted bosses out
  • Environmental combat ‘contributions’ (a dozen types of interactive objects) – wasp hive irritated using Aard
  • Magical signs retooled
  • The magic tree advancement allows secondary sign forms = ie. Igni and a 360-degree blast
  • Other trees, Swordsmanship and Alchemy
  • New strikes under Swordsmanship, boosts like improved stamina and parrying
  • Mutation mechanic under a different development path
  • Team aware of frustrations of inventory management in The Witcher
  • Crafting critical to maximize Geralts potential, but weapons and armor can be found in many ways
  • Players can customize their crafted weapons with some components, ie, monster scales for leather in armor
  • Each armor piece has unique appearance, new cloth simulation tech.
  • Barber is in from the get go. Dyeing hair is OUT OF QUESTION, White Wolf.

About The Author

Joe Martin is the News Contributor at Awesome Games. A multi-media journalist working in the national press by day and avid gamer by night, Joe has spent the last few years sounding off about gaming and the games industry to anyone who'll listen.

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