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Games Aren't Always About You

Games Aren’t Always About You

April 1, 2014 | by Jonathan Trussler

One of the most common complaints I hear about linear, story-based games is “invisible walls”. To be honest, I’ve always preferred invisible walls over their close relative, contrived walls. Sometimes, it feels really weird and unnatural when every single street, alleyway, path and passage except the one I’m supposed to be going down is conveniently blocked off…

Combating "Gamers guilt"

Combating “Gamer’s Guilt”

March 10, 2014 | by Vince Shuley

If you’re reading this, you’re more than likely a gamer of some shape or form – or you at least enjoy an occasional dose of interactive entertainment. You may dedicate full time hours to reconstructing Middle Earth or Westeros in Minecraft…

Do Video Games Still Need Cutscenes?

Do Video Games Still Need Cutscenes?

January 30, 2014 | by Mike Slater

Back in August, a few of the AG guys and I were deep in discussion on our 2nd Anniversary Podcast, when we briefly got onto the topic of cutscenes and whether or not we were a fan of them. More importantly, however, we began to discuss if we thought they still had relevance in this…