Rayman Legends No Longer Wii U Exclusive, Delayed To September
What’s That Sticking Out Nintendo’s Back?
Ubisoft has announced that the previously Wii U exclusive Rayman Legends is now coming to the PlayStation 3 and Xbox 360 in September. That’s right. September. More than six months later than the original release date of February 26th in the US, and March 1st in the UK.
IGN spoke with with Xavier Poix, the managing director of Ubisoft’s French studios, at the DICE summit in Vegas about the reasons behind both the sizeable delay and the surprising move to multiple consoles.
“When we saw all the comments when we announced the game would be focused on Wii U, all of the people that have both the PlayStation 3 and 360 were really disappointed.” Poix told IGN. “So we thought it was making more sense to also bring the game to where it was originally from. That means Xbox 360 and PlayStation 3. So we decided to go for a multiplatform launch simultaneously.”
Though it’s certainly a bitter pill for Wii U owners to swallow, Poix explained that the GamePad-based cooperative experience of Rayman Legends will remain exclusive to Wii U.
“It’s a different kind of experience if you have the Wii U,” Poix said. “Obviously there will be cooperation on the PS3 and 360, but on the Wii U there is still this magic of having one player that can play on one system with a new experience and the other on the usual game pad. That stays a Wii U exclusive for sure, by definition.”
The same team is developing all three versions and when asked about what PlayStation 3 and Xbox 360 players can expect, Poix explained that fans of Rayman Origins will definitely enjoy Rayman Legends.
“We are very happy that we can bring that to many, many Rayman fans and the more we can, the better.
“If they loved the Origins experience, it’s close to the same kind of feeling but with a level of immersion and brand new settings that haven’t been seen before. We have other features that I can’t disclose right now, but it’s really a brand new game. Even in terms of visuals, we built our own engine in terms of lighting, in terms of having 3D elements so you can have dragons that fly from far to go in your face and back. It’s a unique kind of 2D platforming experience.”
When questioned as to the reason behind the delay, Poix explained that “it’s really about the fans. It’s really about having a very interesting universe, a mix of craziness and poetry mixed all together. We are very happy that we can bring that to many, many Rayman fans and the more we can, the better.”
A demo for Rayman Legends hit the Wii U eShop back in December and can be played 30 times. Suddenly, that number seems awfully small.