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How To Build An Open World

June 1, 2015 | by Ryan Dean

With CD Projekt Red’s behemoth, The Witcher 3 making quite the splash, it looks like the industry trend for open world adventures shows no sign of declining any time soon. The game provides one of the most immersive (an often used, but not necessarily...

is Ubisoft finally learning from their mistakes?

Is Ubisoft Finally Learning From Its Mistakes?

May 22, 2015 | by Joe Martin

I've always had a soft spot for Victorian London. The swanky outfits, the roar of growing industrialisation, the Jack the Ripper's and Charles Darwin's of its time; these are just a few of the things that make the time period fascinating for me...

Conker's Big Reunion deserves our support

Conker’s Big Reunion Deserves Our Support

March 24, 2015 | by Adam Vjestica

When Conker chainsawed his way through the Project Spark logo during Microsoft's E3 conference last year, the gaming population collectively held their breath in anticipation. Had the foul-mouthed, beer-swigging squirrel finally returned?...

Retro Reflections

  • Rampage retro reflection

    Rampage Retro Reflection

    June 30, 2015 | by Vince Shuley

    The wilful damage to public property is a common theme amongst video games these days. Whether from a tank, military helicopter or stealthily planted explosives, bringing down a tall, man-made structure comes with a certain catharsis...

  • Donkey Kong Country retro reflection

    Donkey Kong Country Retro Reflection

    June 26, 2015 | by Aidan Fundamenski

    Okay, so in the essence of recounting euphoric nostalgia, if you want to know the first game this writer ever remembers laying eyes on, it’s the SNES favourite Donkey Kong Country...

  • Comix Zone retro reflection

    Comix Zone Retro Reflection

    April 2, 2015 | by Aidan Fundamenski

    Cult classics, almost by definition, have the misfortune of being overlooked critically or commercially at the time of their release, yet snowball in select popularity long after their benefactors...

  • The House of the Dead retro reflection

    The House of the Dead Retro Reflection

    March 20, 2015 | by Rhys Wood

    Ah, the pre-millennial arcade scene. Where the games were addictive, the cabinets attractive and the prices affordable enough that you didn't care how much you spent...

  • Sonic The Fighters retro reflection

    Sonic The Fighters Retro Reflection

    March 3, 2015 | by Aidan Fundamenski

    There was a time, believe it or not, when Sonic the Hedgehog was a household name. With as much edge as hedge, Sega’s blue speed demon was “killer-app incarnate”, single-handedly selling the Genesis...

  • Prince of Persia: The Sands of Time retro reflection

    Prince of Persia: The Sands of Time Retro Reflection

    February 25, 2015 | by Ryan Dean

    If you’ve read anything about Monolith’s Shadow of Mordor recently, then apart from being more up to date with video games than I am, you also probably know that it borrows heavily from Ubisoft’s huge Assassin’s Creed franchise...

  • Metroid Prime retro reflection

    Metroid Prime Retro Reflection

    February 16, 2015 | by Rhys Wood

    When a new Metroid game was announced for the Nintendo GameCube way back in 2001, fans of the series the world over collectively filled their trousers with smelly excitement...

  • north and south retro reflection

    North & South Retro Reflection

    February 3, 2015 | by Vince Shuley

    There was quite a lot of American Civil War history in my house growing up. We weren't an American family (Australian, in fact), but my father was rather fond of the PBS mini-series The Civil War...

Latest Posts

Sakurai, These Mii Costumes are Getting Ridiculous

July 31, 2015 | by Rhys Wood

Everyone loves Miis. Nintendo’s avatar creation system added a lot of personality to the Wii when it launched in 2006, allowing users to project themselves into various games, starting with the now legendary Wii Sports and more recently in Super Smash Bros. as playable fighters…

Redefining Video Games with Her Story

July 30, 2015 | by Ryan Dean

Define gaming. Go on, there’s no pressure, just have a go. Think of it like a high school English exam if you want; “there’s no right answer here” etc. Perhaps, in its basest form, video gaming is the act of using a predetermined set of controls to operate a programme? Nice try…

Downtime, Is It Acceptable?

July 29, 2015 | by Nathan Anton

To bring everybody up to speed, PlayStation Network has been having trouble recently and spontaneously goes offline for our enjoyment. Maintaining a massive system like PlayStation Network is hard work, we can probably all agree with this fact…

Fan Made Star Wars Game Will Utilise VR

July 27, 2015 | by Joe Martin

If you’re itching for the chance to fly an X-Wing in glorious first-person virtual reality then put down that plastic lightsaber and pre-order an Oculus Rift. Filmmaker Rob McLellan has joined forces with visual effects man Craig Stiff and games studio Hammerhead VR…

Get Your Soul Out Of Hell In Sacred Agony

July 27, 2015 | by Joe Martin

A new survival horror game that will see players taking control of a tormented human soul has hit Kickstarter. Set in Hell and beginning with the soul having no memories of who or what it is, Sacred Agony tasks the player with restoring the soul’s memories and…